While students’ energy levels naturally decrease as they get older, most learners will have a naturally high energy level. However, when it comes time to do any serious homework or studying, their attention spans will drop. They give in to their more primordial psychological needs, and they become creative with how they avoid working.
That’s why it is essential to bring an element of fun into your classroom, whether you’re teaching kindergartners or grade 12 students. Gamification is an excellent way to hold your learners’ attention spans and make them actually want to do the activity they were previously dreading.
Let’s have a look at three of the most critical gamification principles for a gamified learning environment.